Released Shipping The One Bullet Job
The One Bullet Job
My second released game. I handled design, programming and QA, including the solver and level tooling behind 120 heists.
View case studyMark McManus · Design, development & QA
I’m Mark. I make games with Scott at Ki10 Games, and test development tools at Cloud Imperium Games. I’ve spent over nine years in games QA, and shipped two games of my own.
9+ yearsin games QA
2 shipped gameswith Ki10 Games
Cloud Imperium GamesEngine & Tools QA
The story so farSelected work
Released Shipping The One Bullet Job
My second released game. I handled design, programming and QA, including the solver and level tooling behind 120 heists.
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In Development Building Boop n Burn
A sixteen-player party brawler. Building the shove mechanics, game systems and networked physics in Godot.
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Current Role Tools QA at CIG
Engine & Tools QA at Cloud Imperium Games, testing the engine and development tools behind Star Citizen and Squadron 42.
View case studyIndependent development
The games we’re making at Ki10, what I’ve worked on, and what I’ve learnt along the way.
Explore developmentProfessional experience
My QA work across console, PC and mobile, from LEGO games to the tools behind Star Citizen.
Explore QA workHow I work
I started in QA and spent years testing other people’s games. In 2024, Scott and I set up Ki10. We’ve since shipped Skill Check and The One Bullet Job, and I’m now building Boop n Burn and bringing KIT back in Godot alongside my job at CIG.
More about my experience