Released Design & development
The One Bullet Job
- Designed and shipped a grid based heist puzzle built around one bullet per job.
- Built a shared rules engine used by the game, solver, hints and replays.
The portfolio
Some of these I’ve made, and others I’ve worked on in QA. Each project has a short summary below, with more detail on its own page.
Independent development
Design, code and QA at my own studio, Ki10 Games.
Released Design & development
In Development Design & development
Released Design & development
In Development Design & development
Professional experience
Tools, multiplayer, live services and platform compliance.
Current Role Professional QA
Professional QA
Professional QA
The rest of my credits. Each one has its own project notes.
Led QA on iOS and Android for a big live service mobile game.
Led a QA team of three testers.
Main QA contact inside the development team.
Captured gameplay footage for the trailers with the marketing team.
Long term playthroughs to test progression and balance.
Functional and compliance testing on every platform it launched on.
Ran compliance passes on PlayStation, Xbox, Nintendo and PC.
Daily build and feature smoke tests on every target platform.
Improved our multiplayer and compliance testing using lessons from Man of Medan.
Led testing on the Google Stadia version.
First Unity project, after working in Unreal.
Moved from narrative VR to a cover based VR shooter.
First VR project, testing on the then new PlayStation VR.
Learned to test a game controlled from players’ phones.
Planned each day’s testing of the open world hub.